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For each map selected, you'll see the following information:. Each city you start on a map takes up one slot. When you have found a map you want to play select it and then click the ' Create your City button.

A dialog window will open, where you will type the name of the city yes, it doesn't have to bear the name of the map , and select the style of roads you want to use - Default no National style roads , American, English, French or German.

Then press the OK button to Enter your city! The in-game interface consists of 4 main menu panels. The top menu is located in the top middle area of the game Interface.

Your Cities title and playing tips are located in the middle panel and your Cities' Satisfaction menus on the right. These menus are your main informational tool - they will allow you to keep detailed track of all city activities.

General Satisfaction buttons right side of the top menu , whose color will immediately tell you if there's something wrong with something.

Green is Great, Red is Danger. The Main Menu is located in the top left area of the game Interface. You can change the size of the interface icons CXL under.

You should also see all the individual buildings now available for individual selection and placement as per below screenshot. The Construction menu is located in the bottom left area of the game Interface.

This is where you will find all available building options at the moment. Note that some buttons here may be grayed out - this means they are locked at the moment.

Hovering the mouse above them will show you the Population cap at which they will unlock. The buttons in the left-most column show the general building categories for example Housing, Industry, Transportation, etc.

The building menu has multiple sub menus second column from the left for each building type which show the particular options or subcategories of each category.

Simply click each menu item to expand any sub menus. Future and existing mods will also display their menu options here.

A third column will show construction tools if applicable , such as zoning types, different road building tools, etc.

Finally, in the bottom-left part of the screen you'll notice many thumbnails appearing whenever you click a. When you hover the mouse over each thumbnail, an info panel will pop up above it, with detailed information on construction cost, maintenance cost, workers needed, effects, etc.

Use these information to decide which building or item you need to construct, what are its effects gonna be, and what workers it will need.

These can activate colored overlays on the city map itself, giving you specific information from above of every possible aspect of city management.

Cities XL is a City simulator, and all games of this genre aim at one thing - constructing a nice enough city for people to live in.

So, your basic goal besides building a nice-looking city is to keep your citizens satisfied. And since you can't keep running your city and satisfying your citizens without money, making a profit for the city coffers is your second most important goal.

Your basic job as a Mayor is to build stuff in your city. You can lay transportation networks, place buildings and zones for Residences, Commerce and Industry, and even construct MegaStructures!

But note that the major part of the buildings you zone won't actually grow, unless you've provided them with the necessary incentive that is good conditions for them to come.

These are the goods and services in the city. They are measured in units called Tokens. The good balance of resources allows your city economy to run smoothly, so keep that in check via the Resource Panel.

Most of your resources can be traded imported or exported with other cities. The trade is one of Cities XL's most innovative concepts, allowing you to create a network of interconnected cities on your Planet!

This is a NPC trade entity, which has massive amounts of cash and resources, and is eager to trade with your cities, Anything you lack, you can buy from Omnicorp , and anything you produce in excess, you can sell to them.

Beware of their cutthroat prices! Cities XL has its own time. The time meter is shown in the middle part of the Top Menu, and nearby you'll also find a small button to accelerate or stop the time.

There are several aspects of the game, affected by time, but the most important one is the Financial aspect - every tick your Budget will grow or shrink according to your cashflow.

The citizens you attract to live in your city are at the same time the workers that fill in all the positions in private and state-run buildings.

Without enough workers, buildings won't function, and private businesses will quickly go bankrupt. Unskilled , Skilled , Executives and Elites.

Your citizens want stuff, and they will only come and live in the city if you provide them what they want. This is called Satisfaction. Key components in Citizen satisfaction are Services, like Education and Security, so make sure to provide these.

This prevents you from doing something so wrong that your city flounders rapidly. So, be patient and try to master each component of the game-play as your city grows slowly.

The last buildings and tools will unlock around population of Note that some high - end Landmarks have an even higher population requirements, so don't panic if you don't see all wonderful buildings we've described in this Wiki!

The first thing you need to do in your new city is establish a connection to the rest of the Planet. On land maps you will be asked to select a road and drag it to the edge of the map.

There you'll see a purple area, representing the Road City link resource - drag the road to it and it will automatically snap to the edge, creating the City link you'll see a big sign appearing there.

On island maps you don't have Land City link resources, only Sea and Air ones. There you'll need to place a Small harbor in a zone highlighted on the map there is usually a very extensive zone, so you shouldn't have problems.

Then connect the harbour to a road to complete the connection. It is essential to use the biggest available road the Small Avenue for these connections, because this road will transfer all the Freight and Passenger services that you're gonna use in the beginning of the game, and bigger roads transfer those much better than smaller ones.

Next you'll need to select the place of the City hall - the center of city administration. Keep in mind that after you upgrade it this building will emit a strong Landmark bonus aura, so place it somewhere where you will be able to make use of this.

It doesn't necessarily need to be in the center of the map, but it's good to place it in a place where you will later form a 'Downtown'. Remember that the whole Road network needs to be linked at all times to the City hall.

Next you need to place the special resource building called Utility center. This small building produces all four essential resources that every city needs - Electricity, Water, Fuel and Waste disposal.

It produces them in enough quantities that you won't lack them until your population has reached about - Remember that you need to link this building to the City hall by means of a road.

Finally, before you can start with the real development of your city, you need to place some residential zones for Unskilled and Skilled Workers , which will take the positions in the City hall and the Utility center - otherwise these buildings won't be able to function.

Every good city builder plans his cities ahead of time, or at least decides upon some vital points right in the beginning of each city.

This could save you a lot of problems later, and also permit smoother development. There are many things in the game that produce Air Pollution, and many other things that don't like it starting with Citizens.

The main producers of Air pollution are Heavy and Manufacturing industry factories, and when you build those a lot in a city, you'll eventually get a lot of pollution.

Since there is no way to get rid of this pollution you can only try to counter it , this will turn into the so-called 'Dirty' city. The businesses that don't like pollution Offices and High tech industry will wither in such a city, no matter what you do, so you might as well not build them at all.

Rather, use the opportunity to stick here every branch of production that pollutes, such as Power plants, Fuel and Waste facilities. A ' Clean' city is, in this context, obviously one that is not polluted.

That is, you haven't build a lot or better, none of the polluting buildings. So, here you can build as many Offices and High tech industrial buildings as you want - this will turn into the main tax generator for the city coffers.

You can also develop Hotels, tourism, and also Water production if you have Ground water resource on the map. You could also use Windmills to produce clean energy for this city, just be aware that you'll need lots of these.

Each map, as mentioned before, has one of four types of resources: All these areas are gonna appear on the map highlighted, when you open the Resources Layer.

Because these resources cannot be produced, unless you have these areas on the map! Yes, you could create some Holiday areas on any map, using Landmarks and MegaStructures , but they will never be able to produce enough to satisfy even one city, let alone to permit export of holiday tokens.

So, when you first enter your map, open the Layers and see where exactly are your resources on this map. Then, plan which ones you're going to develop you don't need to develop all four, or three, etc.

This is especially important for Arable land, because of the way Farms are build, and the space they take on the map. As mentioned before, there are buildings in the game that are not compatible with each other, for example buildings emitting pollution shouldn't be too close to buildings affected by it.

With that in mind, you should plan from the very beginning where you are gonna place your main centers of activity. So, if you are building a dirty city, such as a Supportive industrial city , you would want to keep your polluting industry within 4 blocks from the edge of the map and your residential area as far away from that as possible.

Finally, always remember that your city will grow. In the beginning of Normal mode you have just a handful of tools to utilize in building your city; as your population grows, you'll get more and more buildings, transportation options, bigger roads, larger zones, etc.

All this will need to be added to the zones where you did your initial development, so:. Leave some space for larger roads and highways, don't fill in every last space in a neighborhood, and always, ALWAYS have your Budget on the green!

This will allow you to conduct foreign trade, and give you tranquility of mind. The very first thing you need to take care of after doing the first obligatory steps, shown above , is to assure your city is making profit.

Since you're not producing anything yet, you can't initiate foreign trade you have nothing to sell. Which means that you need tax income from private businesses.

Of the above options, you can't rely on Retail and Business hotels as economy boosters, because you can't export their products.

This means that when you build too many, their demand in the city will fall to such a point that new buildings won't grow and existing ones will start going bankrupt.

But of these, two are map-dependent Farms require Arable land resource, and Holiday hotels require Holiday area.

Which leaves us with basically two options:. You should be aware that Heavy Industry is the heaviest polluter in the game, so if you intend to make a 'clean' city you best either refrain from building H.

I, or otherwise stick it far away from your first city center. If you're gonna build a 'Dirty' city, you should still separate the Industrial district from the residential one, because there is a concentrated pollution cloud right above industries that will ruin your every effort to make the place habitable.

If you keep out of that cloud, you'll have only the General air pollution to deal with this one spreads over the entire map, but it's only a fraction of the localized pollution.

Now, remember that placing Industrial or Office or any business zones is not enough to ensure successful economy.

You have to provide the necessary conditions for businesses to thrive! The first one of them is simple:. Always ensure the availability of workers No factory can work without workers, nor an office without clerks.

And the workers are the citizens you attract to live in the city. For example, Skilled workers and Executives. When you hover your mouse over the building thumbnail in the Construction Menu, you'll see a description box, containing among other things information on what classes and how many of each class approximately will the building employ.

In the beginning of the game you only have access to the first two classes: Unskilled and Skilled workers Low density zones.

Feel free to zone for both, because usually every city needs them right from the beginning. Hotels use both, while Retail only uses Unskilled but you shouldn't build too many Retail buildings.

Remember - it's always better to build residences first, and later the businesses that provide jobs for them. In the first case you'll end up with huge unemployment and citizens might stop immigrating to the city, while in the second case your businesses will start going bankrupt due to lack of workers.

Provide Freight and Passenger services The second most important factor for business is Transportation, and in-game it is represented by the above-mentioned services.

They are provided by your City Link the first thing you established in the city. The services spread through the Road network from the source, and dissipate in quality the farther they travel and the more intersections they pass through, until the service disappears entirely.

It also matters what capacity the road transporting the service has - the bigger the capacity, the farther along the road the service will travel.

If an Industry, or an Office or anything else depending on these services is put somewhere where the service is poor, it's gonna suffer greatly, and most probably go bankrupt quickly.

Later, of course, you will establish more City links, but for now, you need to build everything relatively close to the first one.

With these two things covered, you shouldn't have any problems with starting your businesses, and making them profitable. Keep building them, along with the necessary residential zones, until the Cash-flow number turns green that is, the city starts making money each period, instead of losing money.

The process would have meanwhile brought up your population to around It's time for the first challenge: As mentioned above, when you first start your city, the citizens will come there out of pure curiosity, without expecting anything great from the government you.

There's only one requirement from the very start of the city - Shops Retail. This is the first, most fundamental thing your citizens need - a place to buy necessities, such as food: This is more difficult than it seems - Retail shops produce not only Retail services for your citizens which you will see as a green layer spreading from the shop through nearby streets , they also produce a Retail Resource.

Having too much of this resource in the city will lead to too much competition in the commercial sector, and individual shops' profits may suffer.

So, be very careful not to place too many shops in the beginning of the game - the demand in your nascent city is not nearly enough, while at the same time you risk leaving regions without Retail service!

The way to go is placing individual lots, spread around all your residential neighborhoods. As your city grows, people will judge that they now have the right to expect public services other than shops from the administration, and will get angry if you don't provide them.

The first services they require are Health and Leisure services. Again, citizen expectations start really low, so they'll just need basic service - a Health center and a Basketball court which are also the only buildings unlocked at this point.

But be warned that as the city grows further, more quality Services will be required, and new, more advanced Service buildings will be unlocked, so be prepared and keep an eye on things.

Clicking once in a while on individual Homes will bring up their Info panels, where there will be noted if a particular Service is lacking the color of the message will tell you how badly it's lacking.

So, go ahead and place these two buildings in your residential neighborhood. When hovering the blueprint of any service building above the map, you'll notice its projected future coverage on the roads - use this to gauge the perfect place for it.

In the beginning it's very easy to spot this, but as the city grows the shades of the coverage become much more varied - many times you'll have to snap a building on and off many times to see if will actually have any effect.

And remember that only citizens need Public services, so no need for a Health clinic in the middle of the factories! The next big step comes at population.

Around this point your Resource center will reach the limit of its production and won't be able to serve your growing population anymore.

It's time to provide. Utility buildings will unlock at this moment, and you'll be able to start building Power plants, Waste disposal facilities, and exploiting Water and Oil resources if you have them.

Make sure you have enough positive cashflow to support this big expenditure, or that you'll be able to soon produce enough tax income to cover it.

Also, no need to go on a plopping spree and get a Power plant, Water tower and a Fuel field, just because you can.

You'll quickly learn how detrimental this can be for your fragile economy. So, it's time to decide which of the Utilities your city will be producing, and which ones you'll be importing.

Normally a city won't produce more than one or two types of Utilities, because of their great maintenance price. If your map has one of the two Utility resources Water and Fuel , it's most advisable to specialize your city in one, or both of them.

There is an interesting mechanic in the game, which consists of the following:. This is called a Resource chain. For Utilities it's very important to use this mechanics, because of the great costs of developing them.

So, instead of spreading your city finances over all four resources, I'd advise you to choose one or two of them, develop them massively, and import the others.

You'll also unlock Manufacturing Industry at population , which is an important business alternative - this industry is more advanced than Dirty factories, and produces less pollution and more taxes.

However, it employs higher classes of citizens, starting with both Unskilled and Skilled for low density. Also, at you'll be able to build your first Medium density buildings - Unskilled residences.

Use with caution, because they cost much more to plop, and attract double the amount of citizens than Low density. This is the time to get acquainted with CXL's trading system.

With the growth of your city, and the various resources produced in it, you'll start noticing that some resources that are not being produced in the city are lacking, just as others that you're producing excessively, are becoming more and more abundant.

You have to take this into account and do something about it, or you'll risk disaster. Open the Resource panel from the Top Menu, and you'll see in the graph the various resources and their current situation.

The graphs show the balance between supply production and demand need of every resource in the game. If you have too much supply of a resource, the indicator will have moved into the ' Supply' half, and the number immediately to its right will be positive, showing how many tokens exactly are you overproducing.

At the same time, other resources that are lacking in the city would have moved into the 'Demand' half - their numbers will be negative.

Don't think that overproducing resources is all good! As mentioned before, just like in real life, abundance of goods may lead to lowering the market price, and that would make many businesses go under.

The 'Golden Middle' is a good rule here, so:. To do this, you'll need to start trading - go to the Main Menu and click on the 'Trade' button there to open the trade interface, then select a trade partner if you have no other cities, that would be Omnicorp and start trading.

The particular mechanics are described in the Trade article. In the beginning of your city you will generally be trading a single token here and there.

Try to supplement your Budget by selling excess goods, so that you can buy sorely needed products. You can easily see which ones are sorely needed by the color of the indicator in the Resource panel - if the indicator is green, you can still get away with no problems, but if it turns orange, or even RED, then you are in trouble.

However, you'll quickly notice that buying from Omnicorp is something almost impossible to do in large quantities - they are thieves!

Fortunately, there is another option - buying resources from your own cities! Then, continue developing the two cities together, and you'll realize you don't need to buy from Omnicorp anymore!

You will have had established your personal trading empire! So, you have established your city, its basic infrastructure, and you have made your first trading deals.

Your population should be around 10 by now, and you will have access to more stuff:. The first things give you the ability to grow the city much faster by building residences with double capacity and Industry providing more jobs , while the last is critical for your road infrastructure.

I also noticed that after a while, a pop-up page will appear saying: I tried re-installing the game several times, deactivating and re-activating the game without resolving the issue.

I managed to have the game working after a clean install of windows 7 this time without Norton Internet Security. It seems that Norton, was blocking the activation process in some ways even though the installation and activation all say they were successfully installed.

If you have Windows Vista or Windows 7, please configure Cities XL in order to run the game in administrator mode:. If you don't have the latest game version, please download and install the latest patch and right click, run as administrator to install it.

Capitalization used when creating the account does NOT carry over to the account's actual password. The '8GB' listed in system requirements means "you should have at least 8GB free space before you install", not "the installation size is 8GB".

The following Steam support link may be helpful: NET framework from here , remove old beta versions of. NET frameworks and install the one you downloaded.

I did not try it yet. They actually claim this is not a cracked copy, it's absolutely official. So I guess it is just a coincidence that cracked versions make use of freeimage as well.

Yes, we know how silly that is. However, I tried a final idea and I copied the encryption key from my laptop to a shared drive between my computers and moved it to my pc.

CXL loaded up and plays wonderfully. I wish I knew how to actually fix this problem though for people who don't have the option of installing the game on another pc and moving the key over.

Got the game and started it up all went well for about 30 minutes then the whole machine shut down and started up again Played again for about 30 minutes or so and it shutdown again So I turned off the alerts that kept popping up about people and 10 this being built and 10 that being built I also turned down shadows and atmospheric stuff.

That is all I did and have been playing for hours on end with no problems. If you can't see the mouse cursor in game, your problem is probably that you have mouse trails turned on.

Turn them off and everything will work fine. Mouse Cursor still missing in my game. Mouse will not show could this be a timing issue with the refresh rate?

This problem occurred on a Windows 7 64 bit system, but the game seemed to be working fine for a time. The member then experienced a CTD Crash To Desktop and after this, his installation become non functional, which suggests corruption to the game files.

The obvious steps are to completely purge all trace of cities xl from the machine keeping saved cities somewhere safe and then reinstall. Unfortunately complete removal of the game seems not always to be a straightforward task as this case demonstrates:.

This should have worked. It is actually unclear why it didn't, so we don't know whether this was a weirdness of the Cities XL installer, or user error.

Any way, the story progresses:. OK, well I've managed to get it working again I then just put everything I had copied back into the main game folder and there you go.

The member had been editing game files before the initial error occurred, including the file that allows log creation. In the crash, logs were not created.

Since Cities XL routinely creates logs, it is possible that this edit stopped the game from creating the logs that it usually needs.

It is still not clear why an uninstall and reinstall didn't work - it seems likely that despite the member's best efforts, game content was left on his computer and that this prolonged the problem.

Installing on a clean machine and copying across shouldn't be necessary, but clearly it worked in this case and any problematic old content may well have been overwritten when the game was copied back.

If you edit your game files, 1 Keep a record of which you edited and 2 Keep a backup of the relevant files. The screen seems to "vibrate" shift up and down a very-very little amount, but rather fast , no other performance issues noted.

Just uncomfortable to play very. To solve, please disable Steam Community In-Game:. Example if your desktop Res.

It is unknown which particular element of graphics config causes this problem, but where users change everything worst case set to minimum the problem goes away.

Anecdotal evidence suggests the problem also goes away at higher settings. Separate "chunks" of the terrain are being rendered at different heights, as are water and trees.

This makes it very hard to build in some areas because all my roads and buildings might end up under the terrain because while I see it at the wrong height, it seems the game treats all the chunks as if they're at the correct height.

I have attached some screenshots so you can see what I'm talking about. One shows the corner of 4 different chunks - you can see that three are rendered above the water.

The other screen shot is of an area where the terrain is at water level, but all the trees are up to high and thus are floating.

This problem can be resolved by updating graphics drivers. After some hours of thinking and deactivating two of my six cores in Bios and the game run fine.

But this time I got an error message while the game crashed. Don't damn every time Focus-Team have done bad work. You can damn Microsoft for a bad and bugged library in directx called D3D9.

DirectX has a global data array, and each worker thread accesses a dedicated element in that global array.

An expansion pack is being released simultaneously. Gameplay Massively multiplayer online Cities XL allowed players an option to play on a persistent online virtual community known as a planet which required a monthly subscription fee.

As a member of a planet, players were able to build their cities in a virtual world populated by other subscribers, trade resources such as electricity with other players, work together to create structures such as the Eiffel Tower , and visit other cities as an avatar and host events.

On January 27, Monte Cristo announced due to a low subscription rate they would be closing the multiplayer online service, and they did so on March 8, A patch was released on the same day allowing players to use buses in single-player mode, as they had previously only been available in multiplayer mode.

As a virtual mayor, find the right balance between economic development of your cities, attractiveness, transportation road traffic, bus, metro Create a proper economic development by setting up trade between cities you can specialize certain cities in specific areas to fill in the needs of the others.

This will ensure large-scale financial success and allow you to develop an increasingly complex network of cities. Burn or mount the image.

Install, enter any serial when asked. They are by no means complete, or detailed, but they will greatly help you to understand and visualize the basics, especially when combined with your acquaintance with this guide.

Pay attention to the messages displayed in the main menu Interface. Many people just buzz around, clicking on blue buttons, plopping down stuff, admiring their stuff, and then start complaining that their cities don't work and whine that the game is impossible.

Well, this is not a Sandbox designer program, where you could do everything you want - this is a game, and as such gives you challenges to overcome!

The game gives you plenty of warning when something is wrong, and it also provides you with all necessary informational tools to find out what exactly is wrong, and how to fix it.

You just have to look. Green is Great , Red is Danger. You can figure out the rest in between. The most important layers are: In the Economy Layer there is also a legend describing the small icons floating above your buildings.

Finally, pay attention to the details that pop up when you hover above each thumbnail in the Construction menu - they will give you a bunch of necessary information about what will happen if you place that building.

Also, when you are about to place a Service building, you can snap it to Roads while still hovering around with its Blueprint, and it will light up the nearby roads with the effect it's gonna have AFTER you place it.

Use this to choose the best spot for it, or judge if it will do any effect at all. The first thing you will do after clicking the Play button in the Main menu which will only happen hopefully after you've gone through all the Tutorials is marvel at the sight of the Planet approaching out of the Cosmos.

You will notice scores of gray dots on the Planet - these are all city slots, waiting for you to start constructing on them! On the right-hand side of the screen you will see the Maps menu, where you will be able to select a map of your choice from a list the 62 maps currently available.

Each map has a difficulty degree. This has mostly to do with relief and the availability of resources or City-links. It's good to start with maps with smaller difficulty degree, until you get more experienced.

Each map has different natural features, which translates in different resources available. There are, however, some resources that are very important, because they allow the production of some key components in the game - we call these Map-dependent resources.

Each map has one or more of these resources available - Oil deposits for Fuel production , Arable land for Agriculture , Water and Holiday zones for Holiday hotels.

If you want to produce any of these resources in your city, you'll need to choose a map with at least one star in the respective map resource.

Otherwise, their production will be impossible in this city with the exception of Holiday zones, which could be created additionally in every city.

Most maps are 'Land' maps - they are either completely landlocked, or have an extensive border with a landmass. These maps can connect with the rest of the Planet via the full spectrum of Inter-city transport options.

Others are 'Island' maps - they are completely detached from landmasses and can only be connected to the Planet via Harbors or Airports.

The name of the map usually suggests which one of the two types it belongs to for example 'The atoll' is obviously an Island map. Choose one of the maps you like from the Map Menu using the filters if needed or just scroll through each map.

For each map selected, you'll see the following information:. Each city you start on a map takes up one slot. When you have found a map you want to play select it and then click the ' Create your City button.

A dialog window will open, where you will type the name of the city yes, it doesn't have to bear the name of the map , and select the style of roads you want to use - Default no National style roads , American, English, French or German.

Then press the OK button to Enter your city! The in-game interface consists of 4 main menu panels. The top menu is located in the top middle area of the game Interface.

Your Cities title and playing tips are located in the middle panel and your Cities' Satisfaction menus on the right. These menus are your main informational tool - they will allow you to keep detailed track of all city activities.

General Satisfaction buttons right side of the top menu , whose color will immediately tell you if there's something wrong with something.

Green is Great, Red is Danger. The Main Menu is located in the top left area of the game Interface. You can change the size of the interface icons CXL under.

You should also see all the individual buildings now available for individual selection and placement as per below screenshot.

The Construction menu is located in the bottom left area of the game Interface. This is where you will find all available building options at the moment.

Note that some buttons here may be grayed out - this means they are locked at the moment. Hovering the mouse above them will show you the Population cap at which they will unlock.

The buttons in the left-most column show the general building categories for example Housing, Industry, Transportation, etc.

The building menu has multiple sub menus second column from the left for each building type which show the particular options or subcategories of each category.

Simply click each menu item to expand any sub menus. Future and existing mods will also display their menu options here.

A third column will show construction tools if applicable , such as zoning types, different road building tools, etc. Finally, in the bottom-left part of the screen you'll notice many thumbnails appearing whenever you click a.

When you hover the mouse over each thumbnail, an info panel will pop up above it, with detailed information on construction cost, maintenance cost, workers needed, effects, etc.

Use these information to decide which building or item you need to construct, what are its effects gonna be, and what workers it will need.

These can activate colored overlays on the city map itself, giving you specific information from above of every possible aspect of city management.

Cities XL is a City simulator, and all games of this genre aim at one thing - constructing a nice enough city for people to live in.

So, your basic goal besides building a nice-looking city is to keep your citizens satisfied. And since you can't keep running your city and satisfying your citizens without money, making a profit for the city coffers is your second most important goal.

Your basic job as a Mayor is to build stuff in your city. You can lay transportation networks, place buildings and zones for Residences, Commerce and Industry, and even construct MegaStructures!

But note that the major part of the buildings you zone won't actually grow, unless you've provided them with the necessary incentive that is good conditions for them to come.

These are the goods and services in the city. They are measured in units called Tokens. The good balance of resources allows your city economy to run smoothly, so keep that in check via the Resource Panel.

Most of your resources can be traded imported or exported with other cities. The trade is one of Cities XL's most innovative concepts, allowing you to create a network of interconnected cities on your Planet!

This is a NPC trade entity, which has massive amounts of cash and resources, and is eager to trade with your cities, Anything you lack, you can buy from Omnicorp , and anything you produce in excess, you can sell to them.

Beware of their cutthroat prices! Cities XL has its own time. The time meter is shown in the middle part of the Top Menu, and nearby you'll also find a small button to accelerate or stop the time.

There are several aspects of the game, affected by time, but the most important one is the Financial aspect - every tick your Budget will grow or shrink according to your cashflow.

The citizens you attract to live in your city are at the same time the workers that fill in all the positions in private and state-run buildings.

Without enough workers, buildings won't function, and private businesses will quickly go bankrupt. Unskilled , Skilled , Executives and Elites.

Your citizens want stuff, and they will only come and live in the city if you provide them what they want. This is called Satisfaction. Key components in Citizen satisfaction are Services, like Education and Security, so make sure to provide these.

This prevents you from doing something so wrong that your city flounders rapidly. So, be patient and try to master each component of the game-play as your city grows slowly.

The last buildings and tools will unlock around population of Note that some high - end Landmarks have an even higher population requirements, so don't panic if you don't see all wonderful buildings we've described in this Wiki!

The first thing you need to do in your new city is establish a connection to the rest of the Planet. On land maps you will be asked to select a road and drag it to the edge of the map.

There you'll see a purple area, representing the Road City link resource - drag the road to it and it will automatically snap to the edge, creating the City link you'll see a big sign appearing there.

On island maps you don't have Land City link resources, only Sea and Air ones. There you'll need to place a Small harbor in a zone highlighted on the map there is usually a very extensive zone, so you shouldn't have problems.

Then connect the harbour to a road to complete the connection. It is essential to use the biggest available road the Small Avenue for these connections, because this road will transfer all the Freight and Passenger services that you're gonna use in the beginning of the game, and bigger roads transfer those much better than smaller ones.

Next you'll need to select the place of the City hall - the center of city administration. Keep in mind that after you upgrade it this building will emit a strong Landmark bonus aura, so place it somewhere where you will be able to make use of this.

It doesn't necessarily need to be in the center of the map, but it's good to place it in a place where you will later form a 'Downtown'.

Remember that the whole Road network needs to be linked at all times to the City hall. Next you need to place the special resource building called Utility center.

This small building produces all four essential resources that every city needs - Electricity, Water, Fuel and Waste disposal. It produces them in enough quantities that you won't lack them until your population has reached about - Remember that you need to link this building to the City hall by means of a road.

Finally, before you can start with the real development of your city, you need to place some residential zones for Unskilled and Skilled Workers , which will take the positions in the City hall and the Utility center - otherwise these buildings won't be able to function.

Every good city builder plans his cities ahead of time, or at least decides upon some vital points right in the beginning of each city. This could save you a lot of problems later, and also permit smoother development.

There are many things in the game that produce Air Pollution, and many other things that don't like it starting with Citizens.

The main producers of Air pollution are Heavy and Manufacturing industry factories, and when you build those a lot in a city, you'll eventually get a lot of pollution.

Since there is no way to get rid of this pollution you can only try to counter it , this will turn into the so-called 'Dirty' city.

The businesses that don't like pollution Offices and High tech industry will wither in such a city, no matter what you do, so you might as well not build them at all.

Rather, use the opportunity to stick here every branch of production that pollutes, such as Power plants, Fuel and Waste facilities. A ' Clean' city is, in this context, obviously one that is not polluted.

That is, you haven't build a lot or better, none of the polluting buildings. So, here you can build as many Offices and High tech industrial buildings as you want - this will turn into the main tax generator for the city coffers.

You can also develop Hotels, tourism, and also Water production if you have Ground water resource on the map. You could also use Windmills to produce clean energy for this city, just be aware that you'll need lots of these.

Each map, as mentioned before, has one of four types of resources: All these areas are gonna appear on the map highlighted, when you open the Resources Layer.

Because these resources cannot be produced, unless you have these areas on the map! Yes, you could create some Holiday areas on any map, using Landmarks and MegaStructures , but they will never be able to produce enough to satisfy even one city, let alone to permit export of holiday tokens.

So, when you first enter your map, open the Layers and see where exactly are your resources on this map. Then, plan which ones you're going to develop you don't need to develop all four, or three, etc.

This is especially important for Arable land, because of the way Farms are build, and the space they take on the map.

As mentioned before, there are buildings in the game that are not compatible with each other, for example buildings emitting pollution shouldn't be too close to buildings affected by it.

With that in mind, you should plan from the very beginning where you are gonna place your main centers of activity. So, if you are building a dirty city, such as a Supportive industrial city , you would want to keep your polluting industry within 4 blocks from the edge of the map and your residential area as far away from that as possible.

Finally, always remember that your city will grow. In the beginning of Normal mode you have just a handful of tools to utilize in building your city; as your population grows, you'll get more and more buildings, transportation options, bigger roads, larger zones, etc.

All this will need to be added to the zones where you did your initial development, so:. Leave some space for larger roads and highways, don't fill in every last space in a neighborhood, and always, ALWAYS have your Budget on the green!

Here's the correct procedure for reinstalling CXL now that the old MC system is not working anymore:. If you have problems finding a folder called "AppData", follow these instructions:.

If you don't know how to do that, try this:. Backing up your cities is of vital importance since uninstallation, patching, occasional bugs and other issues can result in you losing cities that took many long hours to build.

They are stored here: Microsoft Show hidden files. This article to be rewritten here eventually details how to backup saved games.

If the worst happens and you lose a city and didn't have a backup, then the following two articles to be rewritten here ultimately detail methods that might allow your city to be recovered.

Your saved cities should be located in: Just log into the site you bought it from and re-trigger the download - Focus themselves don't sell the game - they have partners that do.

When I try to buy from the Focus site, I get linked through to gamesplanet. Therefore, I can enter an url of http: On the gamesplanet front page, if I had an account, I could log in and presumably then re-trigger my download.

All of the game download websites that I know of ask you to create an account and store a record of the games that you own, so logging back into the site that you bought it from ought to allow you to re-download.

Of course, you may not have bought via gameplanet - another Focus partner is Metaboli. The game is also available on Steam and via a variety of international partners so it is important to identify who you made your purchase via.

If you have any issues with downloading CXL Metaboli, Focus Shop downloads , activating it, or using CD keys, you should contact Metaboli the online distributor , not Focus, at this site:.

Once there, use the option 'Ask a question' , and then 'Contact an agent'. If all else fails, then Focus may have a record of your details - to retrieve your Cities XL player key, the name, the password and the e-mail of your player account are required, as is either a photo of the game box if you purchased the physical version or your email receipt if you purchased the virtual version.

Please send all that information to support citiesxl. The following screen shows the key and even allows you to copy it to the clipboard.

Mention of 'multiplayer' on this screen is incorrect. I am having the same problem when I press "Play game". I can run the tutorial but crash on "Play game".

I also noticed that after a while, a pop-up page will appear saying: I tried re-installing the game several times, deactivating and re-activating the game without resolving the issue.

I managed to have the game working after a clean install of windows 7 this time without Norton Internet Security. It seems that Norton, was blocking the activation process in some ways even though the installation and activation all say they were successfully installed.

If you have Windows Vista or Windows 7, please configure Cities XL in order to run the game in administrator mode:. If you don't have the latest game version, please download and install the latest patch and right click, run as administrator to install it.

Capitalization used when creating the account does NOT carry over to the account's actual password. The '8GB' listed in system requirements means "you should have at least 8GB free space before you install", not "the installation size is 8GB".

The following Steam support link may be helpful: NET framework from here , remove old beta versions of. NET frameworks and install the one you downloaded.

I did not try it yet. They actually claim this is not a cracked copy, it's absolutely official. So I guess it is just a coincidence that cracked versions make use of freeimage as well.

Yes, we know how silly that is.

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