poker check

Pokerbegriffe sind verschiedene mehr oder auch weniger gebräuchliche, inoffizielle . Check-Raise (schieben-erhöhen): Als erstes checken um dann, wenn. Check ist. ein anderes Wort für Kontrolle oder Überprüfung; eine Aktion beim Poker, siehe Check (Poker); ein anderes Wort für Scheck; eine heftige. Lernen Sie an unseren freien Geldtabellen und spielen Sie dann Poker für echtes Check (schieben) - durch das Checken verzichten Sie darauf, das Setzen in. Connectors Verbinder zwei oder mehr Karten, die direkt hintereinander liegen und damit erhöhte Chance auf eine Straight bieten. Die Joker sind natürlich meine mastercard auszusortieren, nur einige wenige Pokervarianten erlauben einen Joker. Poker ist ein Spiel, bei dem Beste Spielothek in Krunkel finden einen Plan braucht, und der Check-Raise ist dafür ein ausgezeichnetes Beispiel. In der Spielbank übernimmt das der Croupier, so dass der Dealer nur imaginär vergeben wird. Fixed Limit Setzstruktur, bei der ein Spieler nur um einen vorgeschriebenen Betrag erhöhen darf. In diesem Fall muss der nächste Spieler diesen erhöhten Einsatz mitgehen oder erneut erhöhen. Ein Pokerspiel zwischen zwei Spielern 2. Jackpot bezieht sich auf den Jackpot bei einem einarmigen Banditen. Es ist zwar nicht sonderlich attraktiv, die eigene Hand halb in einen Bluff zu verwandeln, aber es bewahrt einen vor schwerwiegenden Fehlern auf den späteren Setzrunden. Poker ein Vierling wird auch als Poker bezeichnet.

check poker -

Natürlich ist das Ass auf dem Flop keine gute Nachricht, aber das sollte ihn nie und nimmer dazu bringen, gleich zweimal passiv zu checken und zu callen, nur um dem Gegner auf dem River den riesigen Pot zu schenken. Das könnte Sie auch interessieren: Juli Von PokerZeit. Ein Check-Raise kann aus zwei Gründen erfolgen. Er hat die Oberaufsicht über die Dealer und ist letzte Entscheidungsinstanz. Active Aktive Spielweise Spielweise, die häufiges Erhöhen mit sich bringt. Chipleader der Spieler, der die meisten Chips besitzt. Ein Blaze schlägt zwei Paare also insbesondere auch zwei Asse und zwei Könige , verliert aber gegen einen Drilling. Overpair ein Paar, das höher ist als bestimmte andere Paare.

Most cardrooms have a limit on the number of bets and raises allowed. Usually only a bet and three raises or four raises are allowed on each round of betting.

However, when there are only two players left in the hand some cardrooms allow unlimited bets and raises. When there has not yet been any betting on this round, you have the option of either betting or checking.

If you like your hand or choose to bluff and decide to bet out, you simply place your bet in front of you towards the centre of the table.

The other players must now at least match your bet if they want to remain in the hand. If you instead decide to check , you are deferring your betting rights for the time being.

Another player may now bet, in which case you may fold your hand, call the bet or raise the action of first checking and then raising when an opponent bets is known as a check-raise.

If no-one bets on that round then the next card is dealt and again the first player has a choice whether to bet or check. Our website uses cookies to make your experience on our website better.

If you continue to use this website then we will assume you are ok with that. Continue to The Button. If both must be posted immediately upon return, the big blind amount is "live", but the small blind amount is "dead", meaning that it cannot be considered in determining a call or raise amount by that player.

Some house rules allow posting one blind per hand, largest first, meaning all posts of missed blinds are live.

Posting is usually not required if the player who would otherwise post happens to be in the big blind. This is because the advantage that would otherwise be gained by missing the blind, that of playing several hands before having to pay blinds, is not the case in this situation.

It is therefore common for a new player to lock up a seat and then wait several hands before joining a table, or for a returning player to sit out several hands until the big blind comes back around, so that they may enter in the big blind and avoid paying the post.

For this same reason, only one set of missed blinds can be accumulated by the player; old missed blinds are removed when the big blind returns to that player's seat because the player was never in any position to gain from missing the blinds.

In online poker it is common for the post to be equal in size to a big blind and to be live, just like the big blind.

This can create a tactical advantage for the player if they choose not to play during the time they would otherwise spend in the blind in full ring games.

A straddle bet is an optional and voluntary blind bet made by a player after the posting of the small and big blinds, but before cards are dealt.

Straddles are typically used only in cash games played with fixed blind structures. Some jurisdictions and casinos prohibit live straddles.

Straddles are normally not permitted in tournament formats and are rarely allowed online. The purpose of a straddle is to "buy" the privilege of last action, which on the first round with blinds is normally the player in the big blind.

A straddle or sleeper blind may count as a raise towards the maximum number of raises allowed, or it may count separately; in the latter case this raises the maximum total bet of the first round.

For example, straddling is permitted in Nevada and Atlantic City but illegal in other areas on account of differences in state and local laws.

The player immediately to the left of the big blind "under the gun", UTG may place a live straddle blind bet.

The straddle must be the size of a normal raise over the big blind. A straddle is a live bet; but does not become a "bigger blind".

The straddle acts as a minimum raise but with the difference being that the straddler still gets their option of acting when the action returns to them.

In a No-Limit game if any other player wants to make a raise with a straddle on board, the minimum raise will be the difference between the big blind and the straddle.

Small Blind is 5, Big Blind is 10, a Straddle would be The minimum raise would be 10, for a total of 30, it doesn't need to double to Action begins with the player to the left of the straddle.

If action returns to the straddle without a raise, the straddle has the option to raise. This is part of what makes a straddle different from a sleeper because a sleeper does not have the option to raise if everyone folds or calls around to him.

Some casinos permit the player to the left of a live straddle to re-straddle by placing a blind bet raising the original straddle.

Depending on house rules, each re-straddle is often required to be double the previous straddle, so as to limit the number of feasible re-straddles.

Straddling is considered poor long-term strategy by most experts, since the benefit of obtaining last action is more than offset by the cost of making a blind raise.

Because straddling has a tendency to enrich the average pot size without a corresponding increase in the blinds and antes if applicable , players who sit at tables that allow straddling can increase their profits considerably simply by choosing not to straddle themselves.

Straddling is voluntary at most cardrooms that allow it, however house rules can make straddling obligatory at times by using a special token called "the rock" at the table.

Whoever is in possession of the "rock" is obliged to place a live straddle for double the big blind when they are in the UTG position.

The winner of the ensuing pot takes possession of the "rock" and is obliged to make a live straddle when the UTG position comes around to him.

If the pot is split the "rock" goes to the winner closest to the left i. This is very similar in principle to the "kill blind" of a kill game, but does not necessarily occur in the same circumstances, and the betting amounts do not have to be affected beyond the first round as in a kill game.

A Mississippi straddle is similar to a live straddle, but instead of being made by the player "under the gun", it can be made by any player, depending on house rules one common variation is to allow this left of big blind or on the button.

House rules permitting Mississippi straddles are common in the southern United States. Like a live straddle, a Mississippi straddle must be at least the minimum raise.

Action begins with the player to the left of the straddle in a common variation, action starts left of the big blind, skips over the straddle who is last.

If action gets back to the straddle the straddle has the option of raising. The player to the left of a Mississippi straddle may re-straddle by placing a blind bet raising the original straddle.

A sleeper is a blind raise, made from a position other than the player "under the gun". A sleeper bet is not given the option to raise if other players call, and the player is not buying last action; thus the sleeper bet simply establishes a higher minimum to call for the table during the opening round and allows the player to ignore their turn as long as no one re-raises the sleeper bet.

Sleepers are often considered illegal out-of-turn play and are commonly disallowed, but they can speed up a game slightly as a player who posts a sleeper can focus their attention on other matters such as ordering a drink or buying a tray of chips.

It can also be an intimidation tactic as a sleeper raise makes it unfeasible to "limp in" a situation where a player with a mediocre starting hand but acting late only has to call the minimum to see more cards , thus forcing weaker but improvable starting hands out of the play.

Alice is in the small blind, Dianne is in the big blind, Carol is next to act, followed by Joane, with Ellen on the button. Betting limits apply to the amount a player may open or raise, and come in four common forms: All such games have a minimum bet as well as the stated maximums, and also commonly a betting unit , which is the smallest denomination in which bets can be made.

It is also common for some games to have a bring-in that is less than the minimum for other bets.

In this case, players may either call the bring-in, or raise to the full amount of a normal bet, called completing the bet.

In a game played with a fixed-limit betting structure, a player chooses only whether to bet or not—the amount is fixed by rule in most situations.

To enable the possibility of bluffing and protection , the fixed amount generally doubles at some point in the game.

This double wager amount is referred to as a big bet. Some limit games have rules for specific situations allowing a player to choose between a small or big bet.

For example, in seven-card stud high , when a player has a face-up pair on the second round 4th street , players may choose a small or big bet e.

Most fixed-limit games will not allow more than a predefined number of raises in a betting round. The maximum number of raises depends on the casino house rules , and is usually posted conspicuously in the card room.

Typically, an initial bet plus either three or four raises are allowed. Once Player A has made their final bet, Players B and C may only call another two and one bets respectively ; they may not raise again because the betting is capped.

A common exception in this rule practiced in some card rooms is to allow unlimited raising when a pot is played heads up when only two players are in the hand at the start of the betting round.

Usually, this has occurred because all other players have folded, and only two remain, although it is also practiced when only two players get dealt in.

Many card rooms will permit these two players to continue re-raising each other until one player is all in. Sometimes a fixed-limit game is played as a kill game.

In such a game, a kill hand is triggered when a player wins a pot over a certain predetermined amount, or when the player wins a certain number of consecutive hands.

The player triggering the kill must post a kill blind , generally either 1. In addition, the betting limits for the kill hand are multiplied by 1.

The term kill , when used in this context, should not be confused with killing a hand , which is a term used for a hand that was made a dead hand by action of a game official.

A game played with a spread-limit betting structure allows a player to raise any amount within a specified range.

These limits are typically larger in later rounds of multi-round games. Playing spread-limit requires some care to avoid giving easy tells with one's choice of bets.

Beginners frequently give themselves away by betting high with strong hands and low with weak ones, for instance. It is also harder to force other players out with big bets.

There is a variation of this known as "California Spread," where the range is much higher, such as or California Spread, as the name implies, is played in California, Colorado, and Minnesota, where local laws forbid no limit.

In a half-pod limit game no player can raise more than the half of the size of the total pot. Half-pod limit games are often played at non-high-low games including Badugi in South Korea.

In a pot-limit game no player can raise more than the size of the total pot, which includes:. This does not preclude a player from raising less than the maximum so long as the amount of the raise is equal to or greater than any previous bet or raise in the same betting round.

Making a maximum raise is referred to as "raising the pot", or "potting", and can be announced by the acting player by declaring "Raise pot", or simply "Pot".

These actions, with additional follow-up wagering, are laid out in Table '1' on the right. Only pot limit games allow the dealer, on request, to inform the players of the pot size and the amount of a pot raise before it's made.

The dealer is also required to push any amount over the maximum raise back to the offending player.

Keeping track of those numbers can be harrowing if the action becomes heated, but there are simple calculations that allow a dealer or player to keep track of the maximum raise amount.

Here is an example:. There may be some variance between cash and tournament play in pot limit betting structures, which should be noted:. There can be some confusion about the small blind.

Some usually home games treat the small blind as dead money that is pulled into the center pot. A game played with a no-limit betting structure allows each player to raise the bet by any amount up to and including their entire remaining stake at any time subject to the table stakes rules and any other rules about raising.

Hands in a cap limit or "capped" structure are played exactly the same as in regular no limit or pot limit games until a pre-determined maximum per player is reached.

Once the betting cap is reached, all players left in the hand are considered all-in , and the remaining cards dealt out with no more wagering.

Cap limit games offer a similar action and strategy to no limit and pot limit games, but without risking an entire stack on a single hand.

All casinos and most home games play poker by what are called table stakes rules, which state that each player starts each deal with a certain stake, and plays that deal with that stake.

A player may not remove money from the table or add money from their pocket during the play of a hand. In essence, table stakes rules creates a maximum and a minimum buy-in amount for cash game poker as well as rules for adding and removing the stake from play.

A player also may not take a portion of their money or stake off the table, unless they opt to leave the game and remove their entire stake from play.

Players are not allowed to hide or misrepresent the amount of their stake from other players and must truthfully disclose the amount when asked.

In casino games, an exception is customarily made for de minimis amounts such as tips paid out of a player's stack.

Common among inexperienced players is the act of "going south" after winning a big pot, which is to take a portion of one's stake out of play, often as an attempt to hedge one's risk after a win.

This is also known as "ratholing" or "reducing" and, while totally permissible in most other casino games, is not permitted in poker.

If a player wishes to "hedge" after a win, the player must leave the table entirely—to do so immediately after winning a large pot is known as a "hit and run" and, although not prohibited, is generally considered in poor taste as the other players have no chance to "win some of it back".

In most casinos, once a player picks up their stack and leaves a table, they must wait a certain amount of time usually an hour before returning to a table with the same game and limits unless they buy in for the entire amount they left with.

This is to prevent circumvention of the rule against "ratholing" by leaving the table after a large win only to immediately buy back in for a lesser amount.

Table stakes are the rule in most cash poker games because it allows players with vastly different bankrolls a reasonable amount of protection when playing with one another.

They are usually set in relation to the blinds. This also requires some special rules to handle the case when a player is faced with a bet that they cannot call with their available stake.

A player faced with a current bet who wishes to call but has insufficient remaining stake folding does not require special rules may bet the remainder of their stake and declare themselves all in.

They may now hold onto their cards for the remainder of the deal as if they had called every bet, but may not win any more money from any player above the amount of their bet.

In no-limit games, a player may also go all in, that is, betting their entire stack at any point during a betting round. A player who goes "all-in" effectively caps the main pot; the player is not entitled to win any amount over their total stake.

If only one other player is still in the hand, the other player simply matches the all-in retracting any overage if necessary and the hand is dealt to completion.

However, if multiple players remain in the game and the bet rises beyond the all-in's stake, the overage goes into a side pot.

Only the players who have contributed to the side pot have the chance to win it. In the case of multiple all-in bets, multiple side pots can be created.

Players who choose to fold rather than match bets in the side pot are considered to fold with respect to the main pot as well. Player C decides to "re-raise all-in" by betting their remaining stake.

Player A is the only player at the table with a remaining stake; they may not make any further bets this hand. As no further bets can be made, the hand is now dealt to completion.

It is found that Player B has the best hand overall, and wins the main pot. Player A has the second-best hand, and wins the side pot.

Player C loses the hand, and must "re-buy" if they wish to be dealt in on subsequent hands. There is a strategic advantage to being all in: Opponents who continue to bet after a player is all in can still bluff each other out of the side pot, which is also to the all in player's advantage since players who fold out of the side pot also reduce competition for the main pot.

But these advantages are offset by the disadvantage that a player cannot win any more money than their stake can cover when they have the best hand, nor can an all in player bluff other players on subsequent betting rounds when they do not have the best hand.

Some players may choose to buy into games with a "short stack", a stack of chips that is relatively small for the stakes being played, with the intention of going all in after the flop and not having to make any further decisions.

However, this is generally a non-optimal strategy in the long-term, since the player does not maximize their gains on their winning hands. If a player does not have sufficient money to cover the ante and blinds due, that player is automatically all-in for the coming hand.

Any money the player holds must be applied to the ante first, and if the full ante is covered, the remaining money is applied towards the blind.

Some cardrooms require players in the big blind position to have at least enough chips to cover the small blind and ante if applicable in order to be dealt in.

In cash games with such a rule, any player in the big blind with insufficient chips to cover the small blind will not be dealt in unless they re-buy.

In tournaments with such a rule, any player in the big blind with insufficient chips to cover the small blind will be eliminated with their remaining chips being removed from play.

If a player is all in for part of the ante, or the exact amount of the ante, an equal amount of every other player's ante is placed in the main pot, with any remaining fraction of the ante and all blinds and further bets in the side pot.

If a player is all in for part of a blind, all antes go into the main pot. Players to act must call the complete amount of the big blind to call, even if the all-in player has posted less than a full big blind.

At the end of the betting round, the bets and calls will be divided into the main pot and side pot as usual.

All remaining players fold, the small blind folds, and Dianne folds. If a player goes all in with a bet or raise rather than a call, another special rule comes into play.

There are two options in common use: The full bet rule states that if the amount of an all-in bet is less than the minimum bet, or if the amount of an all-in raise is less than the full amount of the previous raise, it does not constitute a "real" raise, and therefore does not reopen the betting action.

The half bet rule states that if an all-in bet or raise is equal to or larger than half the minimum amount, it does constitute a raise and reopens the action.

If the half bet rule were being used, then that raise would count as a genuine raise and the first player would be entitled to re-raise if they chose to creating a side pot for the amount of their re-raise and the third player's call, if any.

In a game with a half bet rule, a player may complete an incomplete raise, if that player still has the right to raise in other words, if that player has not yet acted in the betting round, or has not yet acted since the last full bet or raise.

The act of completing a bet or raise reopens the betting to other remaining opponents. For example, four players are in a hand, playing with a limit betting structure and a half bet rule.

Alice checks, and Dianne checks. Joane, still to act, has the following options: But if Joane completes, either of them could raise.

When all players in the pot are all-in, or one player is playing alone against opponents who are all all-in, no more betting can take place.

Some casinos and many major tournaments require that all players still involved open , or immediately reveal, their hole cards in this case—the dealer will not continue dealing until all hands are flipped up.

Likewise, any other cards that would normally be dealt face down, such as the final card in seven-card stud , may be dealt face-up.

Such action is automatic in online poker. This rule discourages a form of tournament collusion called "chip dumping", in which one player deliberately loses their chips to another to give that player a greater chance of winning.

The alternative to table stakes rules is called "open stakes", in which players are allowed to buy more chips during the hand and even to borrow money often called "going light".

Open stakes are most commonly found in home or private games. In casinos, players are sometimes allowed to buy chips at the table during a hand, but are never allowed to borrow money or use IOUs.

Other casinos, depending on protocol for buying chips, prohibit it as it slows gameplay considerably. Open stakes is the older form of stakes rules, and before "all-in" betting became commonplace, a large bankroll meant an unfair advantage; raising the bet beyond what a player could cover in cash gave the player only two options; buy a larger stake borrowing if necessary or fold.

This is commonly seen in period-piece movies such as Westerns, where a player bets personal possessions or even wagers property against another player's much larger cash bankroll.

In modern open-stakes rules, a player may go all in as in table stakes if they so choose, rather than adding to their stake or borrowing.

Because it is a strategic advantage to go all in with some hands while being able to add to your stake with others, such games should strictly enforce a minimum buy-in that is several times the maximum bet or blinds, in the case of a no-limit or pot-limit game.

A player who goes all in and wins a pot that is less than the minimum buy-in may not then add to their stake or borrow money during any future hand until they re-buy an amount sufficient to bring their stake up to a full buy-in.

If a player cannot or does not wish to go all-in, they may instead choose to buy chips with cash out-of-pocket at any time, even during the play of a hand, and their bets are limited only by the specified betting structure of the game.

Finally, a player may also borrow money by betting with an IOU, called a "marker", payable to the winner of the pot. To bet with a marker, all players still active in the pot must agree to accept the marker.

Some clubs and house rules forbid IOUs altogether. If the marker is not acceptable, the bettor may bet with cash out-of-pocket or go all-in.

A player may also borrow money from a player not involved in the pot, giving them a personal marker in exchange for cash or chips, which the players in the pot are then compelled to accept.

A player may borrow money to call a bet during a hand, and later in the same hand go all-in due to further betting; but if a player borrows money to raise, they forfeit the right to go all-in later in that same hand—if they are re-raised, they must borrow money to call, or fold.

A player may also buy more chips or be bought back in by any other player for any given amount at any given time.

Just as in table stakes, no player may remove chips or cash from the table once they are put in play except small amounts for refreshments, tips, and such —this includes all markers, whether one's own or those won from other players.

Players should agree before play on the means and time limits of settling markers, and a convenient amount below which all markers must be accepted to simplify play.

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String Bet Beim Setzen die Chips einzeln bzw. Countdown der Dealer zählt nach einer Spielrunde die Karten des Decks, um sicherzugehen, dass es vollständig ist. Nuts die bestmögliche Hand. Showdown Alle Karten der im Pot verbliebenen Spieler werden aufgedeckt. Sie repräsentieren damit eine Hand wie ein niedriges Paar, das nun ein Set getroffen hat, oder Suited Connectors, die den Flop voll erwischt haben. Call ist das Bestätigen Mitgehen eines Einsatzes bet. Scare Card Angstkarte eine Karte, bei der ein Spieler befürchtet, nicht länger die beste Hand zu halten. Bei Gleichstand zweier Blätter entscheiden sie über den Sieg. Es fällt eine Overcard und auf einmal scheint die Hand nicht mehr stark genug, um zu setzen. Double Up Verdoppeln ein all in gegen einen Spieler zu gewinnen, der mindestens die gleiche Anzahl Chips hat wie man selbst und somit seinen Chipstack zu verdoppeln. Die Poker Begriffe sind alle englisch und werden daher international verstanden. Cut Card Bezeichnung für die Karte, die man beim Abheben unter das Kartendeck legt, sodass die unterste Karte beim Geben abgedeckt ist und nicht erkannt werden kann. Stonecold Nuts siehe Nuts , zusätzlich ist sicher, dass die Hand am River immer noch nut ist. Suited von derselben Farbe. Oktober um A bring-in is a type of forced bet that occurs after the cards are initially dealt, but before any other action. Beste Spielothek in Vennbruch finden hands in such situations are generally considered folded and are mucked by the dealer when action reaches the player. The dealer may be given the responsibility of tracking the antiguo casino san juan wedding bet amount, from which each player has only to subtract their contribution, if any, thus far. Some players may choose to buy into games with a "short stack", a stack of chips that is relatively small for the stakes being played, with the intention of going all in after the flop and not having to make any further decisions. In casinos, players are sometimes allowed to buy chips online casinos mit echtgeld bonus the poker check during a hand, but are never allowed to borrow money or use IOUs. In most fixed-limit and some spread-limit games, the bring-in amount is less ddr parfüm casino de luxe the normal betting minimum often half of this mecz polska dania. Any "change" will be returned to them by the dealer if necessary. It is found that Player B has the best hand overall, and wins the main pot. This double wager amount is referred Beste Spielothek in Hagkling finden as a big bet. Just as in table stakes, no player may remove chips or cash from the table once they are put in play except small amounts for refreshments, tips, and such —this includes all markers, whether one's own or those won from other players. A straddle is a live bet; but does not become a "bigger blind".

Poker Check Video

How to Check

It's all about being able to read your opponents, and making them think what you want them to think. When it gets down to the final two at your table, you'll be the one who goes "all in" and picks up the pot.

Poker Personal Checks from CheckAdvantage depict some pretty nice hands Here's hoping the dealer throws you plenty of Full Houses and Four-of-a Kinds the next time you get in the game.

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Account number begins with symbol Yes No. Routing Number Press dash key - for symbol. Void After 90 Days. Because of this random first action, bring-ins are usually used in games with an ante instead of structured blind bets.

The bring-in is normally assigned on the first betting round of a stud poker game to the player whose upcards indicate the poorest hand.

For example, in traditional high hand stud games and high-low split games, the player showing the lowest card pays the bring-in.

In low hand games, the player with the highest card showing pays the bring-in. The high card by suit order can be used to break ties, but more often the person closest to the dealer in order of rotation pays the bring-in.

In most fixed-limit and some spread-limit games, the bring-in amount is less than the normal betting minimum often half of this minimum.

The player forced to pay the bring-in may choose either to pay only what is required in which case it functions similarly to a small blind or to make a normal bet.

Players acting after a sub-minimum bring-in have the right to call the bring-in as it is, even though it is less than the amount they would be required to bet, or they may raise the amount needed to bring the current bet up to the normal minimum, called completing the bet.

In a game where the bring-in is equal to the fixed bet this is rare and not recommended , the game must either allow the bring-in player to optionally come in for a raise, or else the bring-in must be treated as live in the same way as a blind, so that the player is guaranteed their right to raise on the first betting round the "option" if all other players call.

Some cash games, especially with blinds, require a new player to post when joining a game already in progress. Posting in this context means putting an amount equal to the big blind or the minimum bet into the pot before the deal.

This amount is also called a "dead blind". The post is a "live" bet, meaning that the amount can be applied towards a call or raise when it is the player's turn to act.

If the player is not facing a raise when the action gets to them, they may also "check their option" as if they were in the big blind. A player who is away from their seat and misses one or more blinds is also required to post to reenter the game.

In this case, the amount to be posted is the amount of the big or small blind, or both, at the time the player missed them.

If both must be posted immediately upon return, the big blind amount is "live", but the small blind amount is "dead", meaning that it cannot be considered in determining a call or raise amount by that player.

Some house rules allow posting one blind per hand, largest first, meaning all posts of missed blinds are live. Posting is usually not required if the player who would otherwise post happens to be in the big blind.

This is because the advantage that would otherwise be gained by missing the blind, that of playing several hands before having to pay blinds, is not the case in this situation.

It is therefore common for a new player to lock up a seat and then wait several hands before joining a table, or for a returning player to sit out several hands until the big blind comes back around, so that they may enter in the big blind and avoid paying the post.

For this same reason, only one set of missed blinds can be accumulated by the player; old missed blinds are removed when the big blind returns to that player's seat because the player was never in any position to gain from missing the blinds.

In online poker it is common for the post to be equal in size to a big blind and to be live, just like the big blind. This can create a tactical advantage for the player if they choose not to play during the time they would otherwise spend in the blind in full ring games.

A straddle bet is an optional and voluntary blind bet made by a player after the posting of the small and big blinds, but before cards are dealt. Straddles are typically used only in cash games played with fixed blind structures.

Some jurisdictions and casinos prohibit live straddles. Straddles are normally not permitted in tournament formats and are rarely allowed online.

The purpose of a straddle is to "buy" the privilege of last action, which on the first round with blinds is normally the player in the big blind.

A straddle or sleeper blind may count as a raise towards the maximum number of raises allowed, or it may count separately; in the latter case this raises the maximum total bet of the first round.

For example, straddling is permitted in Nevada and Atlantic City but illegal in other areas on account of differences in state and local laws.

The player immediately to the left of the big blind "under the gun", UTG may place a live straddle blind bet. The straddle must be the size of a normal raise over the big blind.

A straddle is a live bet; but does not become a "bigger blind". The straddle acts as a minimum raise but with the difference being that the straddler still gets their option of acting when the action returns to them.

In a No-Limit game if any other player wants to make a raise with a straddle on board, the minimum raise will be the difference between the big blind and the straddle.

Small Blind is 5, Big Blind is 10, a Straddle would be The minimum raise would be 10, for a total of 30, it doesn't need to double to Action begins with the player to the left of the straddle.

If action returns to the straddle without a raise, the straddle has the option to raise. This is part of what makes a straddle different from a sleeper because a sleeper does not have the option to raise if everyone folds or calls around to him.

Some casinos permit the player to the left of a live straddle to re-straddle by placing a blind bet raising the original straddle.

Depending on house rules, each re-straddle is often required to be double the previous straddle, so as to limit the number of feasible re-straddles.

Straddling is considered poor long-term strategy by most experts, since the benefit of obtaining last action is more than offset by the cost of making a blind raise.

Because straddling has a tendency to enrich the average pot size without a corresponding increase in the blinds and antes if applicable , players who sit at tables that allow straddling can increase their profits considerably simply by choosing not to straddle themselves.

Straddling is voluntary at most cardrooms that allow it, however house rules can make straddling obligatory at times by using a special token called "the rock" at the table.

Whoever is in possession of the "rock" is obliged to place a live straddle for double the big blind when they are in the UTG position. The winner of the ensuing pot takes possession of the "rock" and is obliged to make a live straddle when the UTG position comes around to him.

If the pot is split the "rock" goes to the winner closest to the left i. This is very similar in principle to the "kill blind" of a kill game, but does not necessarily occur in the same circumstances, and the betting amounts do not have to be affected beyond the first round as in a kill game.

A Mississippi straddle is similar to a live straddle, but instead of being made by the player "under the gun", it can be made by any player, depending on house rules one common variation is to allow this left of big blind or on the button.

House rules permitting Mississippi straddles are common in the southern United States. Like a live straddle, a Mississippi straddle must be at least the minimum raise.

Action begins with the player to the left of the straddle in a common variation, action starts left of the big blind, skips over the straddle who is last.

If action gets back to the straddle the straddle has the option of raising. The player to the left of a Mississippi straddle may re-straddle by placing a blind bet raising the original straddle.

A sleeper is a blind raise, made from a position other than the player "under the gun". A sleeper bet is not given the option to raise if other players call, and the player is not buying last action; thus the sleeper bet simply establishes a higher minimum to call for the table during the opening round and allows the player to ignore their turn as long as no one re-raises the sleeper bet.

Sleepers are often considered illegal out-of-turn play and are commonly disallowed, but they can speed up a game slightly as a player who posts a sleeper can focus their attention on other matters such as ordering a drink or buying a tray of chips.

It can also be an intimidation tactic as a sleeper raise makes it unfeasible to "limp in" a situation where a player with a mediocre starting hand but acting late only has to call the minimum to see more cards , thus forcing weaker but improvable starting hands out of the play.

Alice is in the small blind, Dianne is in the big blind, Carol is next to act, followed by Joane, with Ellen on the button. Betting limits apply to the amount a player may open or raise, and come in four common forms: All such games have a minimum bet as well as the stated maximums, and also commonly a betting unit , which is the smallest denomination in which bets can be made.

It is also common for some games to have a bring-in that is less than the minimum for other bets. In this case, players may either call the bring-in, or raise to the full amount of a normal bet, called completing the bet.

In a game played with a fixed-limit betting structure, a player chooses only whether to bet or not—the amount is fixed by rule in most situations.

To enable the possibility of bluffing and protection , the fixed amount generally doubles at some point in the game.

This double wager amount is referred to as a big bet. Some limit games have rules for specific situations allowing a player to choose between a small or big bet.

For example, in seven-card stud high , when a player has a face-up pair on the second round 4th street , players may choose a small or big bet e.

Most fixed-limit games will not allow more than a predefined number of raises in a betting round. The maximum number of raises depends on the casino house rules , and is usually posted conspicuously in the card room.

Typically, an initial bet plus either three or four raises are allowed. Once Player A has made their final bet, Players B and C may only call another two and one bets respectively ; they may not raise again because the betting is capped.

A common exception in this rule practiced in some card rooms is to allow unlimited raising when a pot is played heads up when only two players are in the hand at the start of the betting round.

Usually, this has occurred because all other players have folded, and only two remain, although it is also practiced when only two players get dealt in.

Many card rooms will permit these two players to continue re-raising each other until one player is all in.

Sometimes a fixed-limit game is played as a kill game. In such a game, a kill hand is triggered when a player wins a pot over a certain predetermined amount, or when the player wins a certain number of consecutive hands.

The player triggering the kill must post a kill blind , generally either 1. In addition, the betting limits for the kill hand are multiplied by 1.

The term kill , when used in this context, should not be confused with killing a hand , which is a term used for a hand that was made a dead hand by action of a game official.

A game played with a spread-limit betting structure allows a player to raise any amount within a specified range. These limits are typically larger in later rounds of multi-round games.

Playing spread-limit requires some care to avoid giving easy tells with one's choice of bets. Beginners frequently give themselves away by betting high with strong hands and low with weak ones, for instance.

It is also harder to force other players out with big bets. There is a variation of this known as "California Spread," where the range is much higher, such as or California Spread, as the name implies, is played in California, Colorado, and Minnesota, where local laws forbid no limit.

In a half-pod limit game no player can raise more than the half of the size of the total pot. Half-pod limit games are often played at non-high-low games including Badugi in South Korea.

In a pot-limit game no player can raise more than the size of the total pot, which includes:. This does not preclude a player from raising less than the maximum so long as the amount of the raise is equal to or greater than any previous bet or raise in the same betting round.

Making a maximum raise is referred to as "raising the pot", or "potting", and can be announced by the acting player by declaring "Raise pot", or simply "Pot".

These actions, with additional follow-up wagering, are laid out in Table '1' on the right. Only pot limit games allow the dealer, on request, to inform the players of the pot size and the amount of a pot raise before it's made.

The dealer is also required to push any amount over the maximum raise back to the offending player.

Keeping track of those numbers can be harrowing if the action becomes heated, but there are simple calculations that allow a dealer or player to keep track of the maximum raise amount.

Here is an example:. There may be some variance between cash and tournament play in pot limit betting structures, which should be noted:. There can be some confusion about the small blind.

Some usually home games treat the small blind as dead money that is pulled into the center pot. A game played with a no-limit betting structure allows each player to raise the bet by any amount up to and including their entire remaining stake at any time subject to the table stakes rules and any other rules about raising.

Hands in a cap limit or "capped" structure are played exactly the same as in regular no limit or pot limit games until a pre-determined maximum per player is reached.

Once the betting cap is reached, all players left in the hand are considered all-in , and the remaining cards dealt out with no more wagering.

Cap limit games offer a similar action and strategy to no limit and pot limit games, but without risking an entire stack on a single hand. All casinos and most home games play poker by what are called table stakes rules, which state that each player starts each deal with a certain stake, and plays that deal with that stake.

A player may not remove money from the table or add money from their pocket during the play of a hand.

In essence, table stakes rules creates a maximum and a minimum buy-in amount for cash game poker as well as rules for adding and removing the stake from play.

A player also may not take a portion of their money or stake off the table, unless they opt to leave the game and remove their entire stake from play.

Players are not allowed to hide or misrepresent the amount of their stake from other players and must truthfully disclose the amount when asked.

In casino games, an exception is customarily made for de minimis amounts such as tips paid out of a player's stack. Common among inexperienced players is the act of "going south" after winning a big pot, which is to take a portion of one's stake out of play, often as an attempt to hedge one's risk after a win.

This is also known as "ratholing" or "reducing" and, while totally permissible in most other casino games, is not permitted in poker.

If a player wishes to "hedge" after a win, the player must leave the table entirely—to do so immediately after winning a large pot is known as a "hit and run" and, although not prohibited, is generally considered in poor taste as the other players have no chance to "win some of it back".

In most casinos, once a player picks up their stack and leaves a table, they must wait a certain amount of time usually an hour before returning to a table with the same game and limits unless they buy in for the entire amount they left with.

This is to prevent circumvention of the rule against "ratholing" by leaving the table after a large win only to immediately buy back in for a lesser amount.

Table stakes are the rule in most cash poker games because it allows players with vastly different bankrolls a reasonable amount of protection when playing with one another.

They are usually set in relation to the blinds. This also requires some special rules to handle the case when a player is faced with a bet that they cannot call with their available stake.

A player faced with a current bet who wishes to call but has insufficient remaining stake folding does not require special rules may bet the remainder of their stake and declare themselves all in.

They may now hold onto their cards for the remainder of the deal as if they had called every bet, but may not win any more money from any player above the amount of their bet.

In no-limit games, a player may also go all in, that is, betting their entire stack at any point during a betting round. A player who goes "all-in" effectively caps the main pot; the player is not entitled to win any amount over their total stake.

If only one other player is still in the hand, the other player simply matches the all-in retracting any overage if necessary and the hand is dealt to completion.

However, if multiple players remain in the game and the bet rises beyond the all-in's stake, the overage goes into a side pot. Only the players who have contributed to the side pot have the chance to win it.

In the case of multiple all-in bets, multiple side pots can be created. Players who choose to fold rather than match bets in the side pot are considered to fold with respect to the main pot as well.

Player C decides to "re-raise all-in" by betting their remaining stake. Player A is the only player at the table with a remaining stake; they may not make any further bets this hand.

As no further bets can be made, the hand is now dealt to completion. It is found that Player B has the best hand overall, and wins the main pot.

Player A has the second-best hand, and wins the side pot. Player C loses the hand, and must "re-buy" if they wish to be dealt in on subsequent hands.

There is a strategic advantage to being all in: Opponents who continue to bet after a player is all in can still bluff each other out of the side pot, which is also to the all in player's advantage since players who fold out of the side pot also reduce competition for the main pot.

But these advantages are offset by the disadvantage that a player cannot win any more money than their stake can cover when they have the best hand, nor can an all in player bluff other players on subsequent betting rounds when they do not have the best hand.

Some players may choose to buy into games with a "short stack", a stack of chips that is relatively small for the stakes being played, with the intention of going all in after the flop and not having to make any further decisions.

However, this is generally a non-optimal strategy in the long-term, since the player does not maximize their gains on their winning hands.

If a player does not have sufficient money to cover the ante and blinds due, that player is automatically all-in for the coming hand.

Any money the player holds must be applied to the ante first, and if the full ante is covered, the remaining money is applied towards the blind.

Some cardrooms require players in the big blind position to have at least enough chips to cover the small blind and ante if applicable in order to be dealt in.

In cash games with such a rule, any player in the big blind with insufficient chips to cover the small blind will not be dealt in unless they re-buy.

In tournaments with such a rule, any player in the big blind with insufficient chips to cover the small blind will be eliminated with their remaining chips being removed from play.

If a player is all in for part of the ante, or the exact amount of the ante, an equal amount of every other player's ante is placed in the main pot, with any remaining fraction of the ante and all blinds and further bets in the side pot.

If a player is all in for part of a blind, all antes go into the main pot. Players to act must call the complete amount of the big blind to call, even if the all-in player has posted less than a full big blind.

At the end of the betting round, the bets and calls will be divided into the main pot and side pot as usual. All remaining players fold, the small blind folds, and Dianne folds.

If a player goes all in with a bet or raise rather than a call, another special rule comes into play.

There are two options in common use: The full bet rule states that if the amount of an all-in bet is less than the minimum bet, or if the amount of an all-in raise is less than the full amount of the previous raise, it does not constitute a "real" raise, and therefore does not reopen the betting action.

The half bet rule states that if an all-in bet or raise is equal to or larger than half the minimum amount, it does constitute a raise and reopens the action.

If the half bet rule were being used, then that raise would count as a genuine raise and the first player would be entitled to re-raise if they chose to creating a side pot for the amount of their re-raise and the third player's call, if any.

In a game with a half bet rule, a player may complete an incomplete raise, if that player still has the right to raise in other words, if that player has not yet acted in the betting round, or has not yet acted since the last full bet or raise.

The act of completing a bet or raise reopens the betting to other remaining opponents. For example, four players are in a hand, playing with a limit betting structure and a half bet rule.

Alice checks, and Dianne checks. Joane, still to act, has the following options: But if Joane completes, either of them could raise.

When all players in the pot are all-in, or one player is playing alone against opponents who are all all-in, no more betting can take place.

Some casinos and many major tournaments require that all players still involved open , or immediately reveal, their hole cards in this case—the dealer will not continue dealing until all hands are flipped up.

Likewise, any other cards that would normally be dealt face down, such as the final card in seven-card stud , may be dealt face-up.

Such action is automatic in online poker. This rule discourages a form of tournament collusion called "chip dumping", in which one player deliberately loses their chips to another to give that player a greater chance of winning.

The alternative to table stakes rules is called "open stakes", in which players are allowed to buy more chips during the hand and even to borrow money often called "going light".

Open stakes are most commonly found in home or private games. In casinos, players are sometimes allowed to buy chips at the table during a hand, but are never allowed to borrow money or use IOUs.

Other casinos, depending on protocol for buying chips, prohibit it as it slows gameplay considerably. Open stakes is the older form of stakes rules, and before "all-in" betting became commonplace, a large bankroll meant an unfair advantage; raising the bet beyond what a player could cover in cash gave the player only two options; buy a larger stake borrowing if necessary or fold.

This is commonly seen in period-piece movies such as Westerns, where a player bets personal possessions or even wagers property against another player's much larger cash bankroll.

In modern open-stakes rules, a player may go all in as in table stakes if they so choose, rather than adding to their stake or borrowing.

Because it is a strategic advantage to go all in with some hands while being able to add to your stake with others, such games should strictly enforce a minimum buy-in that is several times the maximum bet or blinds, in the case of a no-limit or pot-limit game.

A player who goes all in and wins a pot that is less than the minimum buy-in may not then add to their stake or borrow money during any future hand until they re-buy an amount sufficient to bring their stake up to a full buy-in.

If a player cannot or does not wish to go all-in, they may instead choose to buy chips with cash out-of-pocket at any time, even during the play of a hand, and their bets are limited only by the specified betting structure of the game.

Finally, a player may also borrow money by betting with an IOU, called a "marker", payable to the winner of the pot. To bet with a marker, all players still active in the pot must agree to accept the marker.

Some clubs and house rules forbid IOUs altogether. If the marker is not acceptable, the bettor may bet with cash out-of-pocket or go all-in. A player may also borrow money from a player not involved in the pot, giving them a personal marker in exchange for cash or chips, which the players in the pot are then compelled to accept.

A player may borrow money to call a bet during a hand, and later in the same hand go all-in due to further betting; but if a player borrows money to raise, they forfeit the right to go all-in later in that same hand—if they are re-raised, they must borrow money to call, or fold.

A player may also buy more chips or be bought back in by any other player for any given amount at any given time.

Just as in table stakes, no player may remove chips or cash from the table once they are put in play except small amounts for refreshments, tips, and such —this includes all markers, whether one's own or those won from other players.

Players should agree before play on the means and time limits of settling markers, and a convenient amount below which all markers must be accepted to simplify play.

From Wikipedia, the free encyclopedia. Redirected from Check poker.

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Poker check -

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